Saturday 7 June 2008

Factionalising

Turns out that I'm going to be factionalising (is that a word?) anyway. I'd never intended to create army lists; DoS doesn't work like that. But this is now reversed and I'll be adding rules for some 15 different factions. Each with a special character.

Well, one of them's the 'mixed team' comprising of gangers from all different factions, so it doesn't really count. The other 14 will get rules though. It's going to go like this, I think...

- Individual special rules. A faction model, even if it's part of a mixed team, will get a couple of special rules that'll affect how it's built and/or its in-game effect. So an Emnian ganger, say, is immune to morale checks, but automatically fails Proximity tests and has to charge wherever possible. This places a greater role on manoeuvring and stuff, as the Emnian player tries to set up good charge angles and firing solutions, and the opponent tries to trick them into doing the opposite. I'll probably have to add another rule boosting their potency, mind, because the opponent has a slight advantage here methinks, and Emnians are always trying to be the best.

- Faction specific upgrades. Some of these will be allowed for faction models within a mixed team, others only for those in a uni-faction gang.

- Team-wide special rules, for when a team is comprised of one faction. Provides access to the special character as well (some characters won't join mixed teams - I can't see a normal gang putting up with the Warpriestess for example... yeah Warpriestess, the Light of the Angel special character. Think an unstable, zealous psychotic strapped to the front of a giant killing machine).

- A skill table. Models in a uni-faction team can buy a roll on this table before the game for, oh, +20 cogs or so. The skills should be quite significant, probably worth more than +20 if they were bought as upgrades. Special characters will have some of these as abilities, as well as the Leaders' Hard as Nails, which I can give to a couple of the factions' skill tables (Mercs and Die Hards [gangers who've largely set aside their affiliations in the name of fighting] come to mind).

I think that'd be enough... A page's worth of rules and a special character. No army list, no cheesy weapon or unit selections. Well, I hope, anyway; the characters are obviously going to be deservedly overpowered or unique, but of course with a correspondingly high cost!

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